FLYP Creative Studio · Harappa · upGrad Enterprise
Brand Identity Pitch Design Motion Studio Systems

FLYP Creative
Studio System

A pitch deck and studio identity system for FLYP — Harappa's in-house creative studio — designed to communicate its creative range, value proposition, and working approach to prospective clients through a single, confident visual narrative.

Client
FLYP Creative Studio
Harappa · upGrad Enterprise
Deliverable
Pitch Deck
Studio Identity System
Year
2021
~30 hours
Tools
After Effects · Figma
Photoshop
FLYP Creative Studio — opening title animation frame
What the system covered
01

Narrative & Pitch Architecture

Structuring the studio's story — proposition, approach, service offering, and case work — into a persuasive arc that worked for both live presentation and standalone reading. Every section sequenced to build confidence in FLYP as a creative partner.

02

Visual Identity & Layout System

Designing the studio's visual language from the ground up — logomark, typographic hierarchy, colour system, and the grid and layout principles that carried consistently across every slide. Building it in Figma as a scalable system the team could extend independently.

03

Motion & Interaction Design

Producing animated sequences and transition logic in After Effects — giving the deck kinetic presence for live presentation contexts without competing with its content. Designing the interaction flow so the presentation felt curated, not mechanical.

A pitch deck is only as strong as its narrative — the design is what makes the argument feel inevitable.

— Design approach, FLYP Creative Studio System, Harappa · upGrad Enterprise, 2021

Process
01
Studio Audit & Narrative

Understanding FLYP's actual capabilities, past work, and the client contexts it was pitching into. Establishing the narrative arc — what the studio needed to say, in what order, and at what level of detail — before any visual decisions were made. Treating the pitch as a persuasion problem first, a design problem second.

02
Identity & Visual System

Designing the FLYP studio identity — logomark, typographic system, colour palette — and then building the pitch deck's layout system on top of it. Creating a visual language that felt confident and distinctive without overshadowing the work it was presenting. Building the entire system in Figma for team editability post-handoff.

03
Deck Design & Interaction

Laying out the full pitch deck — cover, proposition, service offering, methodology, case work, and closing — applying the visual system consistently across every section. Designing the interaction logic: information reveal sequencing, section transitions, and the flow between narrative beats for live presentation contexts.

04
Motion Production

Producing the animated elements in After Effects — title sequences, slide transitions, and kinetic typographic moments that gave the presentation its live energy. Calibrating the motion to feel purposeful rather than decorative: every animated element earning its place by making the narrative clearer or the pacing sharper.

What this work demonstrates

Narrative design for high-stakes pitches

Building a pitch deck isn't a layout exercise — it's a narrative and persuasion challenge with a visual solution. Structuring a studio's proposition into a sequence that builds trust, communicates range, and closes with confidence requires understanding both what a client needs to feel and what order they need to feel it in. This project demonstrates that specific competence.

Full-stack creative delivery

Narrative structure, visual identity, layout system, interaction design, and motion — all produced within a single 30-hour engagement. The breadth here is the point: demonstrating the ability to hold every dimension of a creative project simultaneously, without handing off any discipline to a specialist, and without any dimension suffering as a result.

Designing for the pitch context

A pitch deck lives in a live room, not on a screen — it has to work under pressure, guide a conversation, and survive a stakeholder who is half-listening and half-reading. Designing for that context means thinking about pacing, scannability, and the relationship between spoken narrative and visual content. This project demonstrates fluency in that specific, demanding design problem.

Let's work
together.

Open to senior in-house roles, design consultancy partnerships, and long-term freelance or retainer engagements — particularly within Europe.